The best design work by CoolSimulations with blog posts attached. See examples of work below to be inspired for your own ideas.
2D vector assets created for a prototype multiplayer game. Including fonts, icons, animations, website banners, and a branded document
Exploring 3D isometric rooms, vector textures, and Viking themes for a University assignment
An infographic video presentation on how a game's art style impacts its long term playability, as part of a University assignment
Websites made efficently, clean, and light using Bootstrap for fast-loading and easy maintenance
CoolSimulations website with original icons, colours, code and accessibility
Video editing for presentations, tutorials, and digital screen-based projects with visual transitions, animations, and infographic elements
An infographic video presentation on how a game's art style impacts its long term playability, as part of a University assignment
During an update for the Minecraft mod SurvivalPlus, a tutorial video was created to show players how to update their world saves
About the game Moving Out, this video presentation was designed to recreate a power point slide but with visual transition effects
Full 3D model assets for environments with additional animation for realistic and stylised scenes
Rendered in real-time in Unity, this abandoned scifi factory was designed with the focus of creating a high quality environment
Exploring 3D isometric rooms, vector textures, and Viking themes for a University assignment
For the prototype game, Project Saber, the cafeteria for the scifi submarine setting was modelled for a University assignment
A 3D diorama with a royal scifi theme for a University assignment that concentrated on the basics of 3D modelling
A TARDIS police-box exterior was modelled during an exploration of a voxel-like art style as part of a personal project
Clean design layouts with illustrated graphics for both digital and printed mediums
CoolSimulations logo, featuring the Scray Chicken, redesigned with improved character design, line art, and shading
2D vector assets created for a prototype multiplayer game. Including fonts, icons, animations, website banners, and a branded document
Concept digital artworks inspired by various briefs from a University assignment with the purpose of creating comprehensive themes
Frame-by-frame 2D vector animation of an explosion recreated for a University assignment
A mockup brochure and business card for the business The Detail Doctor promoting their car detailing services
Scrubs Car Detailing mockup advertisement poster and logo design as part of a design assignment
Mods and updates created for clients as well as unpublished work. To see all published Minecraft Mods, click the button below
PocketDimensionPlots was a mod made for a client who wanted a Fabric mod that allowed each player to have their own private plot to build on
Gerald's Gaunlet is a Fabric 1.19 minigame centered on fighting three waves of bosses including the new Warden
AdmiralsHonors is a Forge & Fabric 1.18 server-side mod made for a client, that allows players to be assigned custom prefixes, colours, and gradients
MoreThanAPickaxe version 0.1.6b was an update made for a client that added support for the mod Gobber that added tools for that mod's resources
SkyHigh, a Fabric minigame where players must survive a tiny world border that expands each day but the lava also rises
3rd Life like as seen on Grian's YouTube channel, but for Forge & Fabric 1.17 with admin commands to restore lives
Manhunt like as seen on Dream's YouTube channel, but recoded in Forge 1.12 with a full modular Game Engine system
Anti-Swear is a Forge 1.8.9 client-side mod designed to filter chat so that certain words are completely removed